Rigging Samples
Child Rig Bio
Details
This rig was used as a way of testing myself in translating my skills from Autodesk Maya over to Blender. Through this project, I've been able to reteach my self in building the skeletal armature from scratch, creating the controls for the rig, and how to skin and weight paint the armature to the character mesh. The model was created by Buffalo85 and shared on cgtrader.com
Spike Character Game Rig
Details:
This is the second character of two that I've made so far out of the six that I have planned for a short animated series and for a game that I have planned to take place shortly after the end of the series. This character is to be the embodiment of earth, he's a little chaotic but also caring in his own way despite being incased in cold hard steel. This character is an original and was modeled and rigged solely by me.
Bi-Ped Game Character Rig
Details:
I started this project to practice rigging, weight painting, and creating a rig for a bi-ped game character with IKFK capabilities for the arms only. The rig includes facial controls with jaw, eye, and brow movement; head, neck, upper spine, lower spine, hip, and shoulder blade movements; IKFK switch controls for the arms as well as additional controls for finger curls; and and reverse foot controls.
Facial Rigging Project
Details:
The goal for this project was to create a facial rig with the given Malcolm head. The rig needed to have six blend shapes showing the six basic facial expressions: happy, sad, anger, fear, disgust, and shock; two blend shapes for a right and left eye blink; and controls for the jaw, tongue, eye brows, neck, head, eyes, cheeks, and the blend shapes.