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Malcolm Facial Rig Bio

Malcolm_Jnt_Placemnt.PNG

Facial Joint Placement

  1. Made some adjustments and cleanup on the model before starting

  2. Began joint placement for the skeletal armature of the facial rig starting from the base of the neck to the top of the head

  3. Created the eye joints along with the joint structure for the eye lids going from the top of the head, overlapping the eye joint, then to the eyelid itself (repeated this process for each eyelid)

  4. Created two joints for each end of each eyebrow coming from the top of the head

  5. Added a jaw joint chain along with a tongue joint chain connected to the head joint

  6. Finished by adding a cheek joint on both sides connected through the head joint

Malcolm_Ctrls.PNG

Controllers / Blend-shapes

  1. Started by creating several nurb circles and accurately placing them within the center of each joint

  2. Parented each joint to their designated controller

  3. Used an aim-constraint for each eye controller and parented each eye controller to the master eye controller

  4. Added a cluster function attribute for each eye controller, controlling the size of the pupils of the eyes

  5. Weight painted the facial mesh to the joints of the rig

  6. Created the blend shapes for the eyelids and the six basic facial expressions after weight painting

  7. Finished off by creating the controller sliders for the six facial expressions

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