Storm Shadow Rig Bio

Skeleton Armature
Made some adjustments, added eye meshes to the model, re-did the UV-unwrapping, and did some other cleanup.
Began joint placement for the skeletal armature of the rig starting from the hip to the top of the head, then the left leg and reverse foot, and then the left arm to each individual finger tip.
Mirrored the joints of both the left arm and leg, disconnected the arms from the rest of the rig and the fingers, duplicated both arms twice for the IK and FK arms
Created the IK handle for both legs, point constrained the ankle joints of the reverse feet to each IK handle of the legs, added single IK chains to the feet, then constrained the the feet to foot the controllers

Controller Creation
Implemented attribute controls for the feet
Implemented a method involving blend colors to create the IKFK switches for both arms and constrained the arms back to the main rig after reconnecting the fingers to the main arm​s
Created controllers for each joint
Created additional attribute driven mitten controllers for the hands to enable finger curl and finger spread controls
Began working on facial joints and controls

Facial Joint Placement / Controllers
Added separate joints for the eyes, then created joints for each eyelid going from the top of the head to the center of the individual eye joints, then to the desired location for the eyelid joint
Created a jaw joint along with seven brow joints for added expressions
Created and implemented controllers for each brow joint, eyelid joints, jaw joints, and aim constrained the eye joints to their controller
Added a cluster attribute for the pupils of the eyes and parented both eye controllers to a master eye controller